DDA 500, From Virtual to Physical
due 2/27 (week 6)
Refer to the tutorials on my 3dtutorials.michaelorourke.com website for technical guidance on this exercise. See the A Polygon Model Flattened with Pepakura in the Virtual to Physical set of tutorials. Also see the several tutorials in the Modeling set for more help with Maya modeling techniques.
This exercise can be done either individually or as a team of two people.
Research the box-like geometric sculptures of Tony Smith as examples of what can be done sculpturally with relatively simple planar surfaces. You do not have to imitate or replicate a Tony Smith sculpture in your own work here, but use his work as a guide and inspiration to the subtlety that is possible with relatively simple forms.
Using the Maya software, create a polygon
Once the polgyon model is complete, use the Pepakura software to flatten your model into a two-dimensional unwrapped pattern. Use this pattern to build an accurate physical model of paper, cardboard, or some other similar material.
On the due date, hand in a CD or DVD disk with all relevant Maya organized into a standard Maya project folder. Put your Pepakura files into the /data folder of that project. Name your files so that I can find and understand them readily. Also bring in the physical model that you fabricated.