Prof. Michael O'Rourke

DDA 500, From Virtual to Physical

 

Exercise

A Curved Wall Wireframe Model
(in the manner of Richard Serra)

 

 

 

Refer to the tutorials on my 3dtutorials.michaelorourke.com website for technical guidance on this exercise. See the A Curved NURBS Wall and Wireframe Model in the Virtual to Physical set of tutorials. Also see the several tutorials in the Modeling set for more help with Maya modeling techniques.

 

Research the "wall" sculptures of Richard Serra. Select one you like. Suggestion: Do not select one of his spiral forms, as they will be quite complicated to model. Select one of his simpler sculptures that involves one or two curved walls.

Using the Maya software, create a NURBS model that replicates as accurately as you can the form(s) of those Serra walls. Once the NURBS surface is built, project curves onto the surface(s) to calculate intersection curves. From those intersection curves and from the isoparms of the NURBS surface(s) create a correctly dimensioned wireframe drawings. From those drawings, fabricate accurately curved and dimensioned physical wires. Assemble these into a physical wireframe model of your structure.

On the due date, hand in a CD or DVD disk with all relevant Maya files organized into a standard Maya project folder. Name your files so that I can find and understand them readily. Also bring in the physcial model that you created.