Prof. Michael O'Rourke

DDA 514, Storyboarding & Storytelling

 

samples of story Treatments

 

 

 

  A "treatment" is a verbal description of what happens in a story or in sections of a story. A treatment is usually written as a way of helping to figure out what the story is or is going to be. That is, a treatment is one of the tools we can use to help develop a story.

 

The amount of detail in a treatment can vary from very rough to "somewhat detailed" to extremely detailed. A very rough treatment can consist of bullet-pointed one-sentence descriptions of each scene. A more detailed treatment might be written as short paragraphs. An extremely detailed treatment might include descriptions not only of actions, but also of sounds, camera angles, colors, etc. (If formatted in a certain way and if very detailed, including specific dialogue, a treatment takes on the form of a "screenplay".)

 

The first example below is a rough bullet-point treatment of the opening scenes of the animation, Fallen Art. The second example is a more detailed treatment of the opening of the Pixar movie, Monsters, Inc. (For both of these examples, I worked in reverse, from the finished film to the treatment. Normally, one writes a treatment as part of the story-development process.)

 

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Bullet-point treatment of...

Fallen Art, opening scenes

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Somewhat detailed treatment of...

Monsters, Inc., opening scene

 

 

A little boy is going to sleep at night.  His parents say goodnight and the light goes out. The boy is nervous about scary noises and movements and keeps looking around, but eventually falls asleep.  A monster enters his bedroom through the bedroom door. The boy thinks he sees something, but then decides he didn't and closes his eyes again. The monster crouches down beside the boy's bed, then rises up and deliberately scares the boy.  The boy screams. The monster himself becomes terrified and jumps all around the room, screaming and making a huge mess.

 

Suddenly the lights go on and the scene is revealed to be a training simulation.  The “trainer” monster questions the trainee monster, "Plegm", about what he did wrong.  Phlegm is very dim-witted and doesn’t know.  The other monsters watching the simulation are also very dim-witted and don’t know.  The trainer points out that Plegm left the boy’s bedroom door open and asks why leaving the door open is so important. Dim-witted Phlegm again doesn't know. The others also don't know.

 

Suddenly, Mr. Waternoose, the boss of Monster’s Inc., strides into the training room and explains to the trainees that it is critical not to leave the door open because a child might come through the door into the monster world, and that children are extremely toxic. Mr. Waternoose explains that though this work is dangerous, it is vitally important because the childrens' screams which the monsters capture provide the energy for the entire Monster city.