DDA-614, Introduction to 3D Modeling, Spring 2013

Prof. Michael O'Rourke


Assignment 2


Four-week project, due in ninth week, March 20.



Design and model an interior art-exhibition space for the model you developed in assignment 1. Examples might include a gallery space, a museum exhibition hall, a living or library in a private home, etc.

For this interior space, you may elect to keep the style exactly consistent with the style of the exterior of the building. Alternatively, you may elect to deliberately design the interior space or portions of it in a style which is not consistent with the exterior. Example: a 19th century Upper East Side Manhattan townhouse, with contemporary interior decoration. Whatever style(s) you work in, your style decisions must be deliberate. They must be obviously deliberate visually, and you must be able to verbalize what you did and why.

Do your modeling in real-world dimensions – for example, meters or feet or yards.

As part of the scene, model at least one organic, but non-animal, form. Examples might include plants, flowers, fruits in a bowl, un-carved stones. Do not attempt to model an animal or human form. (You may optionally get to that in the last project).

Also model at least one artwork of your own design to go into this exhibition space. This could be a sculpture, an installation, an image to be framed and hung on a wall, etc.

In addition to your modeling, you should also set up lighting for your interior scene. (This lighting is independent of the lighting you used for your project 1 exterior scene.) One function of your lights is to show off the artwork you have placed in your space. Your lights might also help create a mood, an atmosphere, a feeling. Think very carefully about what you want your lighting to accomplish.

For this assignment, you may assign simple solid-color materials to your objects. You should not assign any textures or use any materials that use textures. (You will optionally get to that in the last project). The exception to this is if you are placing a two-dimensional artwork in your space, in which case you will use simple texturing to apply your image to a surface.

As always, make lots of simple renderings to visually evaluate the forms and the spaces of your interior. Use ambient occlusion rendering to show your forms and spaces. If appropriate, use Physical Sun or Raytracing to produce color renderings. Do not attempt (yet) to use Global Illumination. Look at and test-render your scene from many different points of view and distances.

For the final hand-in, store all your files in a project of your own name. For example, orourke. Your final scene file should be called assign2final.mb. Please use only this name, in order to make it easy for me to find your final project file. Also, render and save at least four renderings of your scene. Resolution of your images can be HD 720 – that is, 1280x720. Choose your camera angles to reveal your model well. The rendered images you produce will go into your /images directory by default. Name the rendered picture files assign2final_A , B, C, D, etc.



Save your files!! You will build on and enhance this project in the final assignment.