DDA-614, Introduction to 3D Modeling, Spring 2013
Prof. Michael O'Rourke
Assignment 3 – Final
Six-week project, due the last session of the semester, May 1.
This project builds on the first two assignments, especially the second, in which you included your own artwork in an interior space. Here you focus more on your original artwork that you are modeling or have modeled. Depending on your interests, you may focus on one or the following approaches to enhance and develop the artwork. Optionally, you may place this new, more refined artwork in an interior space, either the one you developed in assignment #2 or another. Depending on your interests, you will also produce a high-quality printed image, a movie file, an interactive screen artwork, a physical artwork.
Either develop further your artwork from assignment #2, or create a new artwork or set of artworks. Depending on your interests, you may focus on one or the following approaches
Texturing
Use texture mapping to enhance or create your artwork.
Kinetics
Use basic animation techniques to make portions of your model move.
Physical Fabrication
Use an unfolding or a cross-section technique to build a physical model of your virtual model.
Human-figure
Some possibilities here include: model a human-head bust/statue. Posing an posable or animatable figure. Do not attempt to put a realistic texture on any human figure model you may work on, as the complexity of UV texturing a human figure is beyond the scope of this course.
For the final hand-in, store all your Maya files in a project of your own name. For example, orourke. Your final scene file should be called assign3final.mb. Please use only this name, in order to make it easy for me to find your final project file. Also, render and save at least four renderings of your scene. Resolution of your images should be HD 720 – that is, 1280x720. Choose your camera angles to reveal your model well. The rendered images you produce will go into your /images directory by default. Name the rendered picture files assign3final_A , B, C, D, etc. Also hand in any relevant material – such as a high-quality print, a physical model, a movie file showing motion or interaction. Make sure to clearly label all materials with your name.