Prof. Michael O'Rourke

DDA 624, 3D Computer Animation

 

ASSIGNMENT #1

 

Due on fifth session, Sept. 30

 

This assignment consists of doing a short 10-20 second animation of a realistically bouncing ball, plus one or a few other moving object(s), set to a simple soundtrack.  At least one of the other objects must be hierarchically animated.  This hierarchical model should not be a human, humanoid, or animal character.  Use camera cuts to stage the action well.

 

In planning your project, think of how your animation will have artistic merit.  No matter how simple the techniques involved, your animation can and should  have intellectual interest and/or emotional impact.

 

Begin with a realistically animated bouncing ball first.  Do not use any cartoon conventions such as squash-and-stretch on this ball.  (You can use it on the other objects if you wish.)  Only after getting good, realistic animation on this first ball should you proceed to additional objects.  Begin by observing and studying how a ball bounces.  Pay special attention to the timing, the angles, and the rotations of the ball.  Sketch and/or videotape a bouncing ball to serve as a visual reference.

 

For the soundtrack, select or record a short piece of audio.  This can be music, street sounds, spoken language, sounds of nature, etc.  Your audio should be single-track – that is, should not involve multiple tracks that have to be mixed together later (unless you already know how to do this well).

 

Use the camera to stage the action of your animation well.  Do NOT use any moving cameras for this animation – only camera cuts.  (We’ll use moving cameras in later animations.)

 

The modeling of your other objects should be kept simple to allow you to focus on the observation and timing of the animation – geometric primitives are fine. As you animate the additional objects, pay attention to the relationships of direction, speed, and rhythm among your objects.  Also, pay attention to the soundtrack rhythms and emphases.  You can synchronize the objects exactly to the soundtrack or deliberately create a counter rhythm, but your objects should move in relationship to the soundtrack.  If you wish to, you may exaggerate effects and/or add squash-and-stretch to any of these objects.  As your work, create  playblast files to test your results.

 

 

On the due date, hand in a CD or data DVD containing your scene files and at least one playblast movie file.  The movie file should in shaded mode and include the soundtrack. Make sure all your files are named clearly so that I can find them easily.  Your final scene file must be called assign1final.mb.  Your final playblast movie file must be called assign1final.avi or assign1final.mov.  Name any other files clearly.

 

Also, on the due date restore your files to the class machines so that we can look at and critique them in class.

 

(N.B.  There is a module in Maya that allows you to simulate motions and collisions using motion dynamics.  Do NOT attempt to use motion dynamics for this exercise.  Part of the point of the exercise is to improve your powers of observation and to learn how to control timing and movement.)