DDA Syllabus
Catalog Code DDA-643
Course Title Digital Animation Studio
Course Credits 3
Year & Term Spring 2015
Section 1
Location & Time Myrtle Hall 4E-7, Thurs. 9:30am - 12:20pm
Instructor Michael O'Rourke
Required/Elective Required
Prerequisites None
Department Department of Digital Arts
Chairperson Peter Patchen
School School of Art and Design
Instructor's eMail morourke@pratt.edu
Web Site www.michaelorourke.com
Instructor's Office Phone 718-636-3782
Office Hours Monday 8:30am-9:30am, 1:00pm-2pm
Wednesday 1:00pm - 2:00pm
Thursday 1:00pm-2:00pm
Office Location Myrtle Hall 4W-12
Syllabus Version Date 1/20/2015
Bulletin Description In this advanced-level course, MFA Animation and Motion Arts students work independently on their digital animation projects. Throughout the fall and spring semesters of this course, each student designs and realizes 3 to 5 animated vignettes. Students may work both individually and collaboratively.

Detailed Description This course is the second semester of the two-semester sequence of Digital Animation Studio. Like the first semester, it is designed as a studio course for advanced students with a keen interest in animation, this course does not entail formal technical instruction. Rather, students are expected to work independently and execute their ideas in a self-directed manner under the guidance of the instructor. Class time is dedicated to the development and completion of projects, group discussions, critiques, and occasional lectures. Regular readings will be assigned.


Course Goals Within a structure of self-directed study, the goal of this course is to facilitate students' ability to independently design and develop original animation shorts. Reviewing avant garde as well as mainstream animation, students also learn to contextualize animation as a contemporary art medium, and to think critically about trends in animation and the arts. The readings, discussions, and presentations of this course aim to provide students with the vocabulary for an informed analysis and critique of animation and animation processes.


Projects, Papers, & Assignments

Individual animation projects: Students individually design and produce two (2) animated shorts/vignettes using 2D and/or 3D animation tools. Animation project #1 occupies the first half of the semester; Animation project #2 occupies the second half. It is expected that students will learn new techniques and/or deepen their existing software knowledge. Mixed media projects are encouraged.

Research & Readings: Students will periodically be asked to research specific topics, animations, or readings and to comment on them in their blog. In all cases, students should come to class prepared to show and discuss the results of their research or reading. Each student will also individually prepare a research presentation to the class on a topic of their own choosing.

In-class exercises: Students also work periodically, both individually and as a group, on story-development and design exercises. The ideas, stories, scenes, and designs developed here will not be produced as final animations.

Blogs: Students will maintain a blog and update this blog with new materials every week. Materials posted may include storyboards, animatics, concept art, motion tests, test renders, responses to research, and other thoughts. Blogs must have a unique link such that only material for this course is on this blog. Blogs are to be accessible to all students in the class, and are expected to be well designed, clearly structured and allow a reader -- instructors and classmates -- to follow a project's progress.


Course Schedule
WEEK 1

Syllabus overview

Continuing students: view & discuss any work done over winter break
New students: view & discuss prior work

Intro to Storyboard Pro software
mini-storyboarding exercise

Intro to Cognitivism

Homework:
R
eadings:
* selection from Heidegger Reframed
* selection from Goodman's Aesthetics

First thoughts and sketches for animation project #1


WEEK 2

Review of project plans
Discussion of readings

more on Storyboard Pro software

Homework:
research at least 2 of topics in Research Topics
Felix in Exile, by William Kentridge
Work on animation project


WEEK 3

Review animation progress
Discuss results of research

Story development exercise

Studio time... individual meetings

Homework:
Work on projects for mid-point assessment


WEEK 4

Mid-point Assessment of Project #1
Group critque
F
eedback from instructor

Story development exercise

Studio time... individual meetings

Homework:
William Kentridge
: How We Make Sense of the World


WEEK 5


Student research presentation

Studio time... individual meetings

Homework:
Fallen Art, by Tomek Baginski


WEEK 6


Student research presentation

Studio time... individual meetings


WEEK 7

Mid-Term: Animation project #1 due

All final materials handed in. Final critique of projects.

Intro to topic #2: Beauty

Homework:
R
eadings: (to be announced)
First thoughts and sketches for animation project #2


WEEK 8.

Review of project plans
Discussion of readings

Student research presentation

Studio time... individual meetings

Homework:
research at least 2 of Beauty topics in Research Topics
work on animation project


WEEK 9

Student research presentation

Studio time... individual meetings

Homework:
Surface Trailer, by C. Sisman & D. Kader
Flux, by C. Sisman


WEEK 10

Student research presentation

Studio time... individual meetings


WEEK 11

Mid-point Assessment of Project #2
Group critque
Feedback from instructor
    

Studio time... individual meetings


WEEK 12

 Student research presentation

Studio time... individual meetings

Homework:
Parada, by Jerzy Kucia


WEEK 13

Student research presentation

Studio time... individual meetings


WEEK 14

Student research presentation

Studio time... individual meetings

Upload your file to Vimeo and
send me the link prior to next week's class.


WEEK 15

Last session: Animation project #2 due

All final materials handed in. Final critique of projects.


Textbooks, Readings, & Materials

There will be regular assigned readings. Students are expected to read texts closely, to comment on them in their blogs, and to come to class prepared to share their thoughts and actively participate in discussions.

In addition to the required assigned readings, there are several other texts and sources that can be very useful.

There are many suggested readings and topics on my Critical Paradigms page.

Also, Animation: Genre and Authorship, by Paul Wells, Wallflower Press, 2003, ISBN: 1903364205


Assessment & Grading

Grading will be based on the originality, visual sophistication, conceptual depth, technical skill, and timely completion of projects. The meaning of grades is as follows:

A = Extremely good work
A- = Very good work
B+ = Good work, better than average
B = Satisfactory work, but not outstanding
B- OK, short of satisfactory
C+ = Slightly better than minimally passing, not acceptable quality
C = Minimally passing, not acceptable quality
Grades below C are considered non-passing at the graduate level

The weighting of grades is as follows:

Individual Project 1 = 35%
Individual Project 2: = 40%
Research Presentation = 5%
Active participation in the classes, blogs, exercises and discussions = 20%

All assignments must be handed in on the due date. If you have not finished your work or as much as you had intended, you should hand in whatever you have finished up to that point. Your work will be graded based on whatever portion you have handed in as of the due date.

Please note that technical problems, lab problems, or being “really busy” do not constitute an excuse for unfinished work. Such issues are part of life and life with computers, and you should assume they will occur. It is your responsibility to schedule your time and your work to allow for this sort of problem and still get your work done well and on time.


Course Policies 3D animation is a complex medium; technical challenges invariably arise. As always, it is essential that you back-up all data frequently. The loss of essential material is not an excuse for not meeting deadlines or presenting work


Institute Policies

ACADEMIC INTEGRITY


Pratt Institute considers Academic Integrity highly important. Instances of cheating, plagiarism, and wrongful use of intellectual property will not be tolerated.

  • Faculty members will report each incident to the registrar for inclusion in studentsí files.
  • More than one report to the registrar during a studentís program of study at Pratt will result in a hearing before the Academic Integrity Board, at which time appropriate sanctions will be decided. These may include dismissal from the Institute.
  • The nature and severity of the infraction will be determined by faculty members who can: ask students to repeat an assignment, fail students on the assignment, fail students in the course and/or refer the incident to the Academic Integrity Board.

For more details about these procedures please see the Pratt Student Handbook, the Pratt Bulletins, and the pamphlet entitled Judicial Procedures at Pratt.

CHEATING

If students use dishonest methods to fulfill course requirements, they are cheating. Examples of this include, but are not limited to:

  • Obtaining or offering copies of exams or information about the content of exams in advance.
  • Bringing notes in any form to a closed book exam.
  • Looking at another studentís paper during an exam.
  • Receiving or communicating any information from or to another student during an exam.

PLAGIARISM

Plagiarism is a bit more complicated, but the rules of documentation and citation are very specific and are tailored to different academic disciplines. Types of plagiarism include:

  • Including any material from any source other than you in a paper or project without proper attribution. This includes material from the Internet, books, papers, or projects by other students, and from any other source.
  • Using your own work to fulfill requirements for more than one course
  • The extensive use of the ideas of others in your work without proper attribution.
  • Turning in work done by another person or a fellow student as oneís own.

Please remember that all work must be the studentís own. If it is not, the source should be cited and documented appropriately.

If there are aspects of this statement that are not understood, ask faculty members for help.