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| Catalog Code |
DDA-514 |
| Course Title |
Storyboarding & Storytelling |
| Course Credits |
3 |
| Year & Term |
Spring 2018 |
| Section |
1 |
| Location & Time |
Myrtle Hall, 4E-08 Tuesday, 9:30am - 12:20pm |
| Instructor |
Michael O'Rourke
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| Required/Elective |
Elective |
| Prerequisites |
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| Department |
Department of Digital Arts |
| Chairperson |
Peter Patchen |
| School |
School of Art and Design
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| Instructor's eMail |
morourke@pratt.edu |
| Web Site |
www.michaelorourke.com |
| Instructor's Office Phone |
718-636-3782 |
| Office Hours |
Tuesday, 1:00pm - 2:00pm
Wednesday, 1:00pm - 2:00pm |
| Office Location |
Myrtle Hall 4W-12 |
| Syllabus Version Date |
01/15/18
|
| Bulletin Description |
This course targets all areas of pre-production and design for computer animation in preparation for hands-on modeling and animation classes. The course focuses on the fundamental skills of design for computer animation beginning with basic conceptual scripting and storyboarding techniques and ending with the development of a complete technical breakdown ready to be animated. The art of storytelling is explored from logo treatments to character animation. Students should come prepared to draw, write, pantomime, analyze, and invent. By the end of the course, students conceive, design and execute their own storyboard for animation, including a technical breakdown of timing and strategies that can be applied in subsequent computer animation courses.
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| Detailed Description |
This course focuses on storytelling skills
for time-based media with a special emphais on animation. These include storyboarding conventions and techniques,
the visual and auditory language of time-based media, design development,
concept development,
animatics, and story development. Storytelling is explored first
with a traditional, "continuity
style" approach,
and subsequently with more experimental approaches. The principles and
issues presented are relevant for animation, live-action, film, and video.
Application of these principles to short animations is especially
emphasized.
The course focuses on understanding and using
the graphic language of film, video, and animation to tell a story in
coherent and compelling visual terms. Emphasis is placed on the process
of refinement and iterations in the development of the story. Students
participate in weekly class critiques and discussion of both their own
work and of professional films.
An emphasis is placed
throughout on the artisitic quality of both story and storytelling.
This means that stories should show originality and should be substantive
intellectually and/or emotionally.
Topic Summary
The following is a list of topics addressed in this course,organized by
topic and concept. For the sequence in which these topics are likely to
be introduced, see the weekly schedule above.
• The Visualization
process: concept & design illustrations, storyboards
• Storyboard language/conventions/iconography
• Stick figures, perspective boxes, camera arrows, multiple panels,
transitions, verbal descriptions, dialogue, soundtrack
• Concept development, presentation, production boards
• Design implications - characters, props, environments
• Continuity: spatial, temporal, the Continuity
Style, simulation of reality, spatial connections, temporal connections
• Emotion & action
• Identification of audience with players
• Dominant & non-dominant players: size, position, focus,
depth
• Questions and answer patterns, player vs. audience comprehension,
withholding information, engagement of viewer
• Audience expectations: meeting, confounding
• Shot size: closeup, long shot, extreme closeup,
etc
• Camera point of view: over the shoulder, reverse angle
• Camera moves: pan, track, dolly, tilt, crane
• Zoom, camera lenses
• Virtual camera vs. physical camera
• Camera triangulation
• The line of action, 180 rule, establishing new line, breaking
the rule
• Camera cuts: cut on action, match cut, clearing
the frame, cut on look, jump cuts
• Transitions: cross-dissolve, fade, time passage, wipes, cuts
• Directionality: of action, of camera
• Character development and design: character, emotion, scale
sketches, emotion sketches, sculptural models
• Scripts: formatting, dialogue
• Storyboarding software
• The production environment
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| Course Goals |
The primary goals of the course are to increase
students' understanding and skills in the visual languages of
storyboarding and storytelling as they apply to animation. Secondary goals include improving one's
visual and verbal presentation skills, and increasing one's ability to
work collaboratively on projects.
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| Projects, Papers, & Assignments |
Storyboarding Projects
There will be two story-development projects. The first is 5 weeks
in duration. The second is 10 weeks in duration. The second, longer
project is divided into two assignments/stages. Details of assignments
are provided in the links listed listed below within the Course Schedule.
Film Analysis Presentation
In addition to the two story-development assignments,
there will be one Film
Analysis assignment, in which students select, analyze, and make
a presentation to the class on a segment of a film, video, or animation.
They also write a short paper summarizing their analysis.
Exercises and Homeworks
There will be in-class exercises, as well as occasional homework-assigned exercises.
All assignments and exercises must be handed in on the due date. If you have not finished
an assignment, you should hand in whatever you have finished up to that
point. Your work will be graded based on whatever portion you have handed
in as of the due date.
Please note that technical problems, lab problems, or being "really busy"
do not constitute an excuse for unfinished work. Such issues are part
of life and life with computers, and you should assume they will occur.
It is your responsibility to schedule your time and your work to allow
for this sort of problem and still get your work done well and on time.
If there is some valid reason for not having your work completed (for
example, illness), you must document that (for example, a doctor's note)
in order to gain an extension of time.
Blogs
Blogs: Each student will maintain a blog and update this blog with new materials every week. Materials posted may include sketches, scripts, storyboards, animatics,
concept art, responses to readings, and other thoughts. Final animatics will be posted to a site such as Vimeo or YouTube, then linked to from your blog. Other final work will also be posted to your blogs in the form of images and other relevant files. Blogs must have a unique link such that only material for this course is on this blog. Blogs are to be accessible to all students in the class without password, and are expected to be well designed,
clearly structured and uncluttered, and allow a reader -- instructors and classmates --
to follow your projects' progress.
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| Course Schedule |
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WEEK 1
1/16 |
Overview of the course
Essentials: comprehensibility+ interest; visuals + sound; actions
+ camera
Storyboard types: preliminary, presentation, & production
Storyboard conventions & iconography: stick
figures, perspective boxes, camera arrows, multiple panels, transitions,
verbal descriptions, dialogue, soundtrack
Concept & design development
Film screening and analysis, Monsters Inc.
Exercise: The Arrival
Assign Assignment#1:
(Click icon for more details.) Working as a team, select one of
the stories provided by instructor and storyboard
several scenes from that story.
Homework
* Read & blog: Katz, pp. 3 - 51 (Chapters 1,2, part of 3)
* Project1: Make team of 3 students; choose story & choose sequential scenes; do design sketches (version 1); preliminary storyboard at least one scene
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WEEK 2
1/23 |
Discussion of Katz reading
The Continuity Style:
- Spatial continuity, Temporal
continuity, Directional continuity,The line of action; 180 degree rule, using it, breaking
it
View & discuss project1 designs, ideas
Reverse storyboarding - introduction
Homework
* Read & blog: Katz, pp 121 - 143 (Chapter 6, Composing Shots)
* Read & blog: Mercado, pp xiii - 12 (Introduction, Finding the Frame, Principles of Composition...)
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WEEK 3
1/30 |
Discussion of homework readings
Introduction to Storyboard Pro software
Spatial Continuity (cont'd)
Screening and analysis: scenes from The Godfather; Pulp Fiction
Team Project#1: mini-critiques; work in progress
Homework
* Read & blog: Mercado, pp 124 - 171 (camera moves)
* Watch & blog: Godfather Horse Head scene
* Team Projects: -- Designs ++; Should be final or close to final -- Refine scenes already boarded -- Rough storyboard of all scenes -- put 50% of scenes into StoryboardPro w action notes
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WEEK 4
2/6 |
Disussion of Godfather, horsehead scene
Camera Moves
- subjective
vs. objective; angles, framing and subject size
- camera
moves, transitions
- demo using Maya software
Temporal continuity: present time, flash back, flash forward
Screening & analysis scenes from:
-Crouching Tiger Hidden Dragon
-Fight Club
-Pulp Fiction
Small-group critiques of work in progress
Work on projects
Homework
* 100% of project storyboarded
*
100% of designs completed
* Start one scene in full color
* Minimum 50% of storyboard into Storyboard Pro
* Export a PDF of your entire storyboard. Post the PDF to your blogs. Also print out one copy of the PDF.
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WEEK 5
2/13 |
Schedule Film Analysis presentations
Lecture: Getting from A to B
- transitions, audio, visuals, matches, choice of events
Exporting PDFs from StoryboardPro
Hedgehog in the Fog: reverse storyboading exercise
Critiques of projects in progress
Work on group projects
Homework
* Review Project#1 requirements
*
Finish group projects
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WEEK 6
2/20 |
Assignment #1 due
Classical storytelling principles, Non-classical
patterns
Aristotelian arc: Exposition, Complication, Resolution
Film analysis, instructor presentation: The Potato Hunter
Assign Project #2: Working
either as a team or individually, develop an original story. Develop
and refine the concepts, determine how best to tell your story,
and produce a storyboard and an animatic. See Assignment#2 for
details of the first stage of this project
Homework
* Read & blog: Katz, pp 321 - 327 (Chapter 21,Transitions)
* Read & blog: P. Hill, On Writing, Story Structure and Plot
* Decide whether you will do project#2 individually or with a team
*
Start ideas for project#2__verbal ideas__visual ideas
* View The Potato Hunter; comment in blog
* Fill out and email to me the Team Evaluation Form for project#1
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WEEK 7
2/27 |
Film analysis presentation by students: Anna & Max
Story structures:
- review classical story structure
- non-classical structures
- implications for short animations
-
Milieu, importance of detail
View Balance. Reverse storyboard a section. Blog re structure + other aspects
Individual work on projects, instructor consults
Homework
* Read & blog: Peder Hill: Conflict in storytelling
* Read & blog: Cinematic Storytelling, Ch 6 (Sound Effects)
* Read & blog: Cinematic Storytelling, Ch 7 (Music)
* Continue developing ideas for project#2
__more verbal ideas
__more visual sketches, photos, or images
__notes re possible soundtrack
__rough storyboard of at least one possible scene
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WEEK 8
3/6 |
Film analysis presentation by students: Sid & Mellie (cancelled)
Review P. Hill reading re conflict
Review Cinematic Storytelling, Ch 6 & 7, Sound Effects & Music
Exercise: Sound design exercise based on Kerouac haiku poem
Intro to story synopses
Individual work on projects: synopsis, storyboards
Homework
* Write& post answers to Story Development Questions
* Write & post a Synopsis for your story
* Preliminary storyboard (version1) of your Project#2 story
* Read & blog: Cinematic Storytelling, Ch 12 (Lighting) & Chapter 14 (Props)
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| 3/13 |
Spring Break week, no class
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WEEK 9
3/20 |
Film analysis presentation by students: Rob & Audrey
Discussion: Lighting (from Cinematic Storytelling, Ch 12 ) & Props (chap 14)
Exercise: The Bank Robbery (lighting, sound, props)
Intro to Treatments
Instructor consults with students re their first ideas for original-story project
as per homework of week 8 -- synopsis and rough storyboard
Homework
Readings (& blog your thoughts):
* Filmmaker's Eye, Mercado: Canted Shots, Macro Shots
Your story (Post all to your blog):
* Write a verbal Treatment of your story idea.
* Refine Synopsis of your story
* Refine concept drawings or models of the main elements of your story. (That is,
all important characters, props, environments.)
* Revise, refine, add to, improve storyboard. You should have a complete (if still rough) storyboard of your entire story idea as it stands so far.
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WEEK 10
3/27 |
Film analysis presentation by students: Zhen & Christina
Student feedback on projects
Individual
work on projects with instructor feedback
Homework
*Assignment#2 due next week. Complete work for Assignment#2
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WEEK 11
4/3
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Assignment #2 due
Group critique of assignment#2
Intro to animatics; demo with Storyboard Pro
Homework
* Projects: continute to work on your projects. Post progress to blog.
* Reading: Cinematic Storytelling, Ch 8, Scene Transitions. Read any three (3) sections; Blog your thoughts.
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WEEK 12
4/10
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Film analysis presentation by students: Sid & Mellie
Non-narrative storytelling
Observation exercise (weather permitting)
|| Haiku exercise (if weather not permitting)
Film analysis presentation by students: Devanshi & Alejandra
Homework
* Work on your projects
* Optional extra-credit (5%): Haiku exercise
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WEEK 13
4/17
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Film analysis presentation by students: Jiajun & Khari
Demo StoryboardPro: adding Acton Notes to animatic
[Film screening and discussion: Birthday Boy]
Work on projects; Instructor consults individually
Homework
* Work on your projects. Should have a complete version1 of animatic by next week.
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WEEK 14
4/24
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Final project due on 5/8.
(DDA classes do not meet next Tuesday, 5/2, "Exam Conflict/Study Day")
Review the hand-in requirements
Projects:
* Small group critiques
* Individual consult with instructor
* Work on projects
Homework
* Finalize all work on your project. Final project assignment due at 5/8 class.
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WEEK 15
5/8 |
Final Project/Assignment
#3 due
Final group critique
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| Textbooks, Readings, & Materials |
Required
Textbooks
There are three required textbooks for this course. There will be required
readings from selected chapters in each of these two books throughout the semester. (You are strongly encouraged, but not required, to read the entirety of each book.) For each assigned reading, you will be required to write up your thoughts and reactions to the reading in your blog prior to the next class.
The three required textbooks are:
Film Directing Shot by Shot, Steven D. Katz, Michael Wiese Productions,
1991, ISBN 0-941188-10-8
Cinematic Storytelling, Jennifer Van Sijll, Michael Wiese Prods., 2005,
ISBN 1-932907-05-X
The Filmmaker's Eye, Gustavo Mercado, Focal Press, 2010, ISBN-13: 978-0-240-81217-5
These books can be purchased as hardcopy paperback books and in various e-book formats (Kindle, Nook, etc). A single hardcopy of each textbook is
available in our Dept.'s Resource Room for one-day overnight checkout by students.
Other Recommended Readings
There are several other books you may wish to consult. These include:
Master Shots, Christopher Kenworthy, Michael Wiese Productions, 2013, ISBN-13: 978-1-61593-154-5
The Five C's of Cinematography, Joseph V. Mascelli, Silman-James
Press, 1965, ISBN 1-879505-41-X
Screenplay, the Foundations of Screenwriting, Syd Field, Delta, 2005 (Revised),
ISBN 0-385-33903-8 Setting Up Your Shots, Jeremy Vineyard, Michael Wiese Productions,
1999, ISBN 0-941188-73-6
The Art of Storyboarding, John Hart, Focal Press, 1999, ISBN
0-240-80329-9
Exploring Storyboarding, Wendy Tumminello, Thomson Delmar Learning,
2005, ISBN 1-4018-2715-2
Storyboards, Motion in Art , Mark Simon, Focal Press, 2007 (3rd
Edition), ISBN-10: 0-240-80805-3
Reading the Movies, Wm. Costanzo,
National Council of Teachers, 1991, ISBN 0-8141-3910-8
A History of Narrative Film, David
Cook, W.W. Norton, 1999, ISBN 0-393-01370-7
Directing the Story:..., Francis Glebas, Focal Press, 2009,
ISBN 978-0-240-81076-8
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| Assessment & Grading |
All assignments will be graded based on the
quality of thought, the quality of the storyboard and/or animatic, and
the level of skill and comprehension demonstrated. All projects should
show originality and be intellectually and/or emotionally substantive.
For team projects, each student's grade will be based on both the overall
quality of the team project, plus the individual student's contribution
to the project.
Students are expected to bring in work-in-progress
each week. An emphasis is placed on the evolution of work through critique
and the process of iteration and refinement. Failure to bring in work-in-progress
or to actively participate in the critiques will result in a lowering
of your grade for that assignment.
The weighting of grades for this course
is as follows:
Project#1 (group project) = 20%
Project#2, stage1 (assignment2) = 15%
Project#2, final (assignment3) = 40%
Film Analysis presentation & paper = 5%
Homework exercises and readings = 10%
Active participation in the classes, blogs, exercises and discussions = 10%
Be advised that grades are earned by a combination
of effort + quality. It is assumed that all students will work hard.
That is where we start. Thus, a grade of A means that you have worked
hard and you have done excellent work; a grade of B means you have worked
hard and done reasonably good work; a grade of C means your work is acceptable but not strong; a grade of D means your work is quite weak; a grade of F means your work is patently unacceptable.
Institute Grading Guidelines
See this link for Pratt's official guidelines for Grading. Note that grades below C are non-passing at the graduate level.
My interpretation of the meaning of these grades is listed below.
A = Extremely good work
A- = Very good work
B+ = Good work, better than average
B = Reasonably good work, not outstanding
B- = Acceptable, some significant weaknesses
C+ = Weak, better than minimally passing (not acceptable for graduate students)
C = Minimally passing, not acceptable quality
D+, D, D- = Very weak work, not acceptable quality
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| Course Policies |
Attendance & Participation
It is extremely important that you attend and fully participate in the
weekly classes.
Please note also that it is Pratt Institute policy that three unexcused
absences constitute grounds for an automatic F for the course, and that
two latenesses are considered the equivalent of one absence. Arriving
more than 15 minutes after the scheduled start of class will be considered
late. Arriving more than half-way through the class time will
be considered absent. Students are 100% responsible for their own attendance
and must allow for delays due to subways, traffic, etc. If you miss class
because of illness, you should bring in a note from your physician to
avoid your absence being listed as "unexcused".
(Pratt Student Health services can be of help to you here.)
Participation
It is critical that each student actively participate in the classroom
discussions and critiques. It is not enough to merely attend class --
you must also actively participate.
File Storage
As with all DDA courses, each student is 100% responsible for storing
all of his or her files on their own removable storage media. You must
make permanent backups of your files on regular basis onto your own storage
media (CD, Flash, DVD, etc.). Student files are not to be stored for extended
periods on the local hard drives of the Lab workstations. Each student
may, upon request, receive storage space on the DDA server. Ask Lab Management
about this if you are interested. Also, be aware that Lab Management may,
at their discretion, delete student files from the hard drives to make
room for other work.
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| Institute Policies |
CLASSROOM ASSIGNMENTS
It is Pratt Institute policy that work done in one class cannot be submitted to fulfill assignments in another class. It is very possible to do work that overlaps or is closely related in two different courses, but you cannot fulfill two assignment requirements with one piece of work. If you have any questions, discuss the issue with all the instructors involved before proceeding.
STUDENTS WITH LEARNING ISSUES
If you have a significant learning issue or disability, you are strongly encouraged to work with the Offiice of Disability Services (Main Bldg, Tel: 718 636 3711). Through them you can get guidance and support and request special accomodations if appropriate. You are also very strongly encouraged to notifiy your instructor if you have a special learning difficulty, as we cannot help you or make accomodations unless we know what your situation is.
ACADEMIC INTEGRITY
(The following is derived from the Pratt Institute
website. Please see also the Pratt Student Handbook for more details.)
Pratt Institute considers Academic Integrity highly important.
Instances of cheating, plagiarism, and wrongful use of intellectual
property will not be tolerated.
- Faculty members will report each incident to the registrar for inclusion in studentsí files.
- More than one report to the registrar during a studentís program of
study at Pratt will result in a hearing before the Academic Integrity
Board, at which time appropriate sanctions will be decided. These may
include dismissal from the Institute.
- The nature and severity of the infraction will be determined by faculty
members who can: ask students to repeat an assignment, fail students on
the assignment, fail students in the course and/or refer the incident
to the Academic Integrity Board.
For more details about these procedures please see the Pratt Student Handbook, the Pratt Bulletins, and the pamphlet entitled Judicial Procedures at Pratt.
CHEATING
If
students use dishonest methods to fulfill course requirements, they are
cheating. Examples of this include, but are not limited to:
- Obtaining or offering copies of exams or information about the content of exams in advance.
- Bringing notes in any form to a closed book exam.
- Looking at another studentís paper during an exam.
- Receiving or communicating any information from or to another student during an exam.
PLAGIARISM
Plagiarism
is a bit more complicated, but the rules of documentation and citation
are very specific and are tailored to different academic disciplines.
Types of plagiarism include:
- Including any material from any source other than you in a paper or
project without proper attribution. This includes material from the
Internet, books, papers, or projects by other students, and from any
other source.
- Using your own work to fulfill requirements for more than one course
- The extensive use of the ideas of others in your work without proper attribution.
- Turning in work done by another person or a fellow student as oneís own.
Please remember that all work must be the student's own. If it is not, the source should be cited and documented appropriately.
If there are aspects of this statement that are not understood, ask faculty members for help.
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