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| Catalog Code |
DDA-624
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| Course Title |
3D Computer Animation
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| Department |
Digital Arts
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| School |
School of Art and Design
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| Term/Year |
Fall 2010
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| Course Credits |
3
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| Location & Time |
ARC E8, Thurs., 2pm - 4:50pm
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| Req or Elective? |
Elective
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| Prerequisites |
DDA-614, either prior to or concurrently
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| Instructor |
Prof. Michael O'Rourke
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| E-mail |
morourke@pratt.edu
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| Phone |
718-636-3782
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| Fax |
718-399-4494
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| Office Hours |
Mon:
1pm - 2pm; Wed:1pm - 2pm; Thurs: 1pm - 2pm, 4pm - 5pm
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| Office Location |
ARC,
lower level, F11
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| Syllabus Version |
9/22/10 (modified 11/15/10)
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Course Description
This course presents the fundamental concepts, issues
and techniques of three-dimensional computer animation
as they apply to art. Both technical and aesthetic issues
are addressed. Students learn to design, prepare for, and
create expressive and convincing motion by creating several
short animations. Originality as well as intellectual and
emotional substance are expected in the students' work
and are studied by analyzing professional examples. The
Maya software package is used for instruction and assignments.
Entry Requirements
Students must take
DDA-614, Intro to Modeling and Rendering course concurrently
or prior to this course.
DDA-624, 3D Computer
Animation is an introductory
course. As such, students are not expected to be familiar with any of
the concepts or techniques presented (although prior familiarity will
definitely be helpful). Students are, however, expected to be familiar
with general computer usage and file management.
Goals of the Course
The goal of this course is to develop a thorough understanding
of the principles of animation and to enable students to translate theoretical
knowledge into successful 3D animations with a fine-art
orientation. Focusing on the quality of motion and the substance of concept
in their own animations, students also learn how to evaluate and critique
other animations.
Course Requirements
Assignments
There will be three major animation assignments. Each of these assignments will
be evaluated based on originality, on intellectual and/or emotional substance,
and on technical proficiency. Assignments must be handed in on the due date.
If an assignment is not finished, you should hand in whatever you have finished
up to that point. Your work will be graded based on whatever portion you have
handed in as of the due date. If you hand in nothing, I will have to assume you
did nothing.
There is also one research presentation &
paper. See Research Presentation for details.
Please note that technical problems, lab problems, or being "really busy" do
not constitute an excuse for unfinished work. Such issues are part of life and
life with computers, and you should assume they will occur. It is your responsibility
to schedule your time and your work to allow for this sort of problem and still
get your work done well and on time.
Attendance & Participation
The classes will involve lectures, discussions, and in-class exercises. Each
of these is considered extremely important and, because of this, attendance at
and full participation in the weekly classes are required of all students.
Please note also that it is
Pratt Institute policy that three unexcused absences constitute grounds for an
automatic F for the course, and that two latenesses are considered the equivalent
of one absence. Arriving more than 15 minutes after the scheduled start of class
will be considered late. Arriving more than 1 hour late will be considered absent.
Students are 100% responsible for their own attendance and must allow for delays
due to subways, traffic, etc. If you miss class because of illness, you should
bring in a note from your physician to avoid your absence being listed as "unexcused".
WEEKLY SCHEDULE
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Week 1 | Course
overview
Setting up a project
Frame rates, intro to keyframing, interpolation
Editing timing in the Timeline
Editing timing in the Dope Sheet
Schedule presentations
Soundtracks in Maya: viewing, synchronizing
Assign Assignment 1: This assignment introduces
keyframing, timing, observation, soundtracks, and animation principles.
Click on the link for more detailed description.
| | | Week 2 | Sketching
movement
Ghost and Create Motion Trail functions
Principles of Traditional Animation (start)
Pivot points
and animation
Playblast movies
Interpolations, tangents,
discontinuities, weighted tangents
The parameter Graph Editor
| | | Week 3 | Squash
and stretch
Infinity graphs
Camera cuts
Hierarchical Animation (forward kinematics)
Student Research Presentation
| | | Week 4 | Soundtrack
synchronization
Optimize Scene Size
Staging the action
Camera cuts
The Connection Editor
Student Research Presentation
| | | Week
5 | Assignment
#1 due. Group critique.
Inverse Kinematics:
Joints, IK Handles, Pole Vectors
Sample character rig from Mastering Maya
8.5
Sample character rig, "Andy Rig"
Pose-to-pose vs. Straight-ahead animation
Anticipation, Follow-through, Overlap
Assign Assignment 2:
This assignment introduces the principles and techniques
of character animation, using the pre-fabricated
Inverse Kinematic skeleton and model, "Andy Rig".
Projects are rendered frame by frame and converted to a movie file. Click on the link for a more detailed
description.
| | | Week 6 | Parenting
non-deformable geometry to a skeleton
SC vs. RP Solvers
Snap Enable
Aim, Orient Constraints
Andy Rig controls
| | | Week
7 | Rendering frames; making
a movie file
Recording frames to tape
Changing skeleton proportions
Set Preferred Angle
Reroot Skeleton
Student Research Presentation
| | | Week
8 | Animating lights and textures
Animating the camera; camera moves
Student Research Presentation
| | | Week
9 | Deformers: Sculpt tool, lattices,
clusters, wire, wrinkle Motion
Paths
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Week 10 | Assignment 2 due; group critique
Expressions
Assign Assignment
3: This open-ended assignment allows the student to develop
any concept or story and to focus on whichever technicalareas
of animation he/she feels most interested in. Click the link
for details.
| | | Week 11 | Review & discuss storyboards for final project
Construction History as it pertains to the animation
process
More Deformers: wrap, wire, wrinkle
Blended keyshapes
Student Research Presentation
| | | Week 12 |
Discussion: The Street (Caroline Leaf); Rehearsals for Extinct Anatomies ( Quay Bros.)
More Deformers: Sculpt tool, soft modification
Spline
IK Handle Tool
Rendering for digital video; Burning a digital video DVD
Student Research Presentation
| | | Week 13 | Motion Capture with a mouse device
Camera
Sequencer
Work on individual projects
| | | Week 14 | Overview
of selected advanced animation techniques: dynamics, scripting,
character animation
Work on individual projects
| | | Week 15 | Assignment
#3 due; group critique
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Methods of Assessment
The weighting of grades for the various assignments
is as follows:
First animation project = 20%
of the final grade.
Second animation project = 25%.
Third animation project =
40%.
Research presentation = 5%.
Active attendance and participation in the classes, exercises and discussions
= 10%.
Readings/Bibliography
Required Materials
Textbooks:
There are two required textbooks.
Animation:
Genre and Authorship, Paul Wells: Wallflower Press, London, 2002.
ISBN: 1 903364 20 5
Mastering Autodesk Maya 2011 . , Keller,
Eric, et al., Sybex Press. A very thorough book (1000 pages!) for fundamentals
to pretty advanced. You will be able to use this book for a couple of
years and a couple of courses before you exhaust it.
Tutorials:
There is also one set of required tutorials. These are tutorials I have
created. We will use these tutorials regularly, both in class and as
home assignments. The tutorials are free and are available online at:
www.3dtutorials.michaelorourke.com. The login is mayatuts and
the password is morourke. (You can remind yourself of these
by clicking on the link at the top right of the home page.)
Optionally you may also refer to the tutorials
within the Maya documentation.
Maya documentation:
You will also be expected to use
the Maya documentation frequently, independently
and intelligently. This documentation includes extensive Help files as
well as Tutorials. Both are available on our workstations.
Supplemental Materials
DVDs and/or CDs :
Assignments will be handed in on either DVDs or CDs.
Miscellaneous:
Each student must have a sketchbook, and a stopwatch.
Readings and screenings will also be assigned from my Pratt website.
DDA Resource Room
The Department's Resource Room carries a number
of other technical reference books on 3D graphics in general, and on
Maya in particular. Any of these books can be checked out of the Resource
Room by a student taking this course. There are also tutorial DVDs available.
Books
Some additional books that may be helpful:
Introducing Maya 2011. ,
D. Derakhshani, Sybex. An official Autodesk publication.
Film Directing Shot by Shot: Visualizing
from Concept to Screen, Steven D. Katz (Michael Wiese Productions, 1991,
ISBN 0-941188-10-8). Storyboarding and the language of film.
Websites
There are numerous helpful websites and internet forums devoted to
3D CG animation and specifically to the Maya software. Do a search to
find what is out there. Here are a few to get you started.
www.cgsociety.org
www.creativecrash.com
www.3dbuzz.com
www.learning-maya.com
DVDs
There are several companies that make good instructional DVDs and CDs.
Some are:
Gnomon
Digital Tutors 3D Buzz
Academic Integrity
(The following is copied from the Pratt Institute
website.)
Pratt Institute considers Academic Integrity highly
important. Instances of cheating, plagiarism, and wrongful use of intellectual
property will not be tolerated.
- Faculty members will report each incident to the registrar
for inclusion in studentsí files.
- More than one report to the registrar during a studentís
program of study at Pratt will result in a hearing before the Academic
Integrity Board, at which time appropriate sanctions will be decided.
These may include dismissal from the Institute.
- The nature and severity of the infraction will be determined
by faculty members who can: ask students to repeat an assignment, fail
students on the assignment, fail students in the course and/or refer
the incident to the Academic Integrity Board.
For more details about these procedures please see the Pratt
Student Handbook, the Pratt Bulletins, and the pamphlet
entitled Judicial Procedures at Pratt.
CHEATING
If students use dishonest methods to fulfill course requirements,
they are cheating. Examples of this include, but are not limited to:
- Obtaining or offering copies of exams or information
about the content of exams in advance.
- Bringing notes in any form to a closed book exam.
- Looking at another student's paper during an exam.
- Receiving or communicating any information from or
to another student during an exam.
PLAGIARISM
Plagiarism is a bit more complicated, but the rules of
documentation and citation are very specific and are tailored to different
academic disciplines. Types of plagiarism include:
- Including any material from any source other than you
in a paper or project without proper attribution. This includes material
from the Internet, books, papers, or projects by other students, and
from any other source.
- Using your own work to fulfill requirements for more
than one course
- The extensive use of the ideas of others in your work
without proper attribution.
- Turning in work done by another person or a fellow
student as one's own.
Please remember that all work must be the student's own.
If it is not, the source should be cited and documented appropriately.
If there are aspects of this statement that are not understood,
ask faculty members for help.
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