Sculpture for
Frank Stella:
1985, 1990


1974 - 1985
:
Traditional media

1985 - 1990
:
Maquettes for monuments
Sculpture - 1974-1990

My first artwork was sculpture. Beginning with traditional media and working after the figure, including a number of commissioned portrait busts, I soon began working more abstractly, while still referencing the human figure.

In early 1978, I began working with real-time 3D computer hardware and software to make real-time interactive sculpture. To my knowledge, these are the first virtual interactive sculptures produced anywhere in the world.

In the mid 1980's and again in 1991-1992, I did several series of work for the artist, Frank Stella, digitally composing sculptures that were then fabricated by him and incorporated into several series of his sculptures. The construction drawings for these digital "smoke" sculptures were then used by Stella very extensively in his paintings and prints for the next ten years.

Through the 1980's and 1990's, I continued to work in physical sculpture, making several series of small maquettes for large-scale sculptures.

During this wrote several published articles on digital processes for sculpture, including one introducing the idea of virtual sculpture (1985) and one on the importance of bugs in software (1993).

 


1979 - 1982:
Interactive Virtual Sculpture


1985-1986:
Polygon Sculpture